But the design leads players to explore the world, using tricks such as having few roads which run directly between objectives, spacing out towns to create empty pockets of nature between them, or having breakable weapons so that you have to search for replacements. BotW infamously allows players to fight the final boss after only a short 15 minute tutorial. Of course, players are not forced to do this. The game designpreys on your curiosity, because exploration is what is fun about the game. Most of the games’ puzzles are hidden in shrines, and when your shrine-radar lets you know one is nearby you will start wandering around to find it. Small collectibles hidden in the environment give you motivation to watch your surroundings. Crossing the map may take hours, a timeline which gets longer when you consider the “stop to smell the roses” mentality the game presents. While the maps of other Zelda games were filled with towns and monsters, playing Breath of the Wild (BotW) means spending a lot of time in empty fields. It is a game about taking your time, exploring tiny out-of-the-way places in its massive world. ![]() The series’ recent entry, Breath of the Wild does this, but in a way that was so bold it has permanently changed the Zelda series. ![]() From charging into battle on horseback, scaling massive mountains, avoiding traps and solving puzzles in ruined temples, Zelda has you play through epic stories. The Legend of Zelda is a franchise that sells adventures. Zelda: Breath of the Wild’s Musical Rebellion
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